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Old Jul 12, 2006, 10:45 PM // 22:45   #21
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Balzathar's Aura is fine. WTS Cheese with that whine.
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Old Jul 12, 2006, 10:47 PM // 22:47   #22
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Make eviscerate require 4 adrenaline and boost damage to 60.

Not overpowered at all.
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Old Jul 12, 2006, 10:51 PM // 22:51   #23
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Quote:
Originally Posted by Winds in the Mist
With Air of Enchantment, Balthazar's Aura cost 20 energy.

But if you use Air of Enchantment and Balthazar's Aura.. how much energy does that cost in total? That's right.
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Old Jul 12, 2006, 11:06 PM // 23:06   #24
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This guy has been on the forums since May 05. There is no way he is this noobish.

Before Air of Enchantments I would agree to lower the cost to 20. With AoE running around it would reduce the cost to 15.

Lets see how AoE gets nerfed. After that the 20e cost might be justified. I've never liked the 25e cost. Especially after the dmg was reduced, casting time and recharge was increased.
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Old Jul 12, 2006, 11:09 PM // 23:09   #25
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Quote:
Originally Posted by Mariena Feladon
But if you use Air of Enchantment and Balthazar's Aura.. how much energy does that cost in total? That's right.
And if you wanna put other enchants on that person? How much are you saving in total? Thats right.
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Old Jul 12, 2006, 11:18 PM // 23:18   #26
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I thought this was a joke by the OP.....is it a joke, quanzong?
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Old Jul 13, 2006, 12:15 AM // 00:15   #27
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Quote:
Originally Posted by Arkantos
And if you wanna put other enchants on that person? How much are you saving in total? Thats right.
That wasn't the point. We were talking about one single enchantment here called "Balthazar's Aura" that costs 25 energy in total and about the fact that people want it to cost less energy.

Air of Enchantment + Balthazar's Aura will still total 25 energy. What you're gonna do afterwards with AoE, I don't care and that wasn't the point. That's right.
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Old Jul 13, 2006, 12:17 AM // 00:17   #28
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Calm down, it's obviously flamebait/sarcasm.

Look at the last line.
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Old Jul 13, 2006, 01:40 AM // 01:40   #29
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Quote:
Originally Posted by quanzong
25 energy is WAY TO MUCH ANET!!! WHAT WAS YOU THINKING? My monk has 33 energy at lvl 20, and 25 energy should be for ELEMENTALISTS. 1 spell costing 75% of your energy is WAY to much, especially when it has little benefits.
33 energy at lvl 20? What kind of armor and weapons do you have?
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Old Jul 13, 2006, 01:42 AM // 01:42   #30
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This thread is frickin hilarious.

/not signed
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Old Jul 13, 2006, 04:48 PM // 16:48   #31
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I have armor + defense toward elemental damage, I dont like tattoes.
I think Symbol of Rath is better than Balt Aura, because time people notice they getting hit, they start running, same with Balt Aura, cept some people are newbies and just inhale it. Zealot Fire lasts for 60 seconds so time you use it all it will be more beneficial than Balt Aura. This Balt Aura is trying to mimic Meteor I think, with 25 energy lol. I think meteor is more worth 25 energy than Balt Aura. Most undead is easy to kill so dont give if it does double to them, what do you go after the necromancer or the flesh golem, I go for the necromancer. I was actually trying to get the energy to go lower because I cant solo any lvl 20+ with my monk, because I guess its because I get fustrated all the time trying the 55 monk builds suggested by others and cant use it effectively. But ya for real 25 energy = too much, if a spell costs over 60% energy it better be a real deal. I think either they should lower Balt Aura mana, or raise Zealot Fire mana, because Zealot Fire in my opinion is way better, its not hard spamming reversal of fortune over and over again, and my monk is monk ranger, if I dont like fire damage, I can always cast winter. You always have a bunch of stupid warriors in HA who come for the monks and just concentrate on the skill bar and dont pay any attention whats hitting them, or dont know what all Zealot Fire does.
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Old Jul 13, 2006, 04:53 PM // 16:53   #32
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33E.. you must have anything except ascetic's + 3 energy from grim cesta.. right it's time to go back to shing jea for you
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Old Jul 13, 2006, 06:20 PM // 18:20   #33
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Quote:
Originally Posted by Arkantos
And if you wanna put other enchants on that person? How much are you saving in total? Thats right.
Please close this thread, I beg of you!
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Old Jul 13, 2006, 06:22 PM // 18:22   #34
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Quote:
Originally Posted by quanzong
I have armor + defense toward elemental damage, I dont like tattoes.
I think Symbol of Rath is better than Balt Aura, because time people notice they getting hit, they start running, same with Balt Aura, cept some people are newbies and just inhale it. Zealot Fire lasts for 60 seconds so time you use it all it will be more beneficial than Balt Aura. This Balt Aura is trying to mimic Meteor I think, with 25 energy lol. I think meteor is more worth 25 energy than Balt Aura. Most undead is easy to kill so dont give if it does double to them, what do you go after the necromancer or the flesh golem, I go for the necromancer. I was actually trying to get the energy to go lower because I cant solo any lvl 20+ with my monk, because I guess its because I get fustrated all the time trying the 55 monk builds suggested by others and cant use it effectively. But ya for real 25 energy = too much, if a spell costs over 60% energy it better be a real deal. I think either they should lower Balt Aura mana, or raise Zealot Fire mana, because Zealot Fire in my opinion is way better, its not hard spamming reversal of fortune over and over again, and my monk is monk ranger, if I dont like fire damage, I can always cast winter. You always have a bunch of stupid warriors in HA who come for the monks and just concentrate on the skill bar and dont pay any attention whats hitting them, or dont know what all Zealot Fire does.

.....some people don't read.
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Old Jul 13, 2006, 06:35 PM // 18:35   #35
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He does have a point, you know. Right now using Balthazar's Aura pretty much means doing very little of anything else other than zealot's fire+Aoe spam since it cost no energy. Then there's the fact that it causes AoE scatter which screws up aggro unless if MS is timed at the exact same time. People argue that Firestorm is not useless because of scarecrow effect, but what about the 25 energy Balth Aura?

Being able to use a skill in one pvp build doesn't mean its ok in PvE.

Last edited by Phoenix Ex; Jul 13, 2006 at 06:38 PM // 18:38..
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Old Jul 13, 2006, 06:54 PM // 18:54   #36
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/signed just for the hell of it
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Old Jul 13, 2006, 07:26 PM // 19:26   #37
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Quote:
Originally Posted by quanzong
I have armor + defense toward elemental damage, I dont like tattoes.
I think Symbol of Rath is better than Balt Aura, because time people notice they getting hit, they start running, same with Balt Aura, cept some people are newbies and just inhale it. Zealot Fire lasts for 60 seconds so time you use it all it will be more beneficial than Balt Aura. This Balt Aura is trying to mimic Meteor I think, with 25 energy lol. I think meteor is more worth 25 energy than Balt Aura. Most undead is easy to kill so dont give if it does double to them, what do you go after the necromancer or the flesh golem, I go for the necromancer. I was actually trying to get the energy to go lower because I cant solo any lvl 20+ with my monk, because I guess its because I get fustrated all the time trying the 55 monk builds suggested by others and cant use it effectively. But ya for real 25 energy = too much, if a spell costs over 60% energy it better be a real deal. I think either they should lower Balt Aura mana, or raise Zealot Fire mana, because Zealot Fire in my opinion is way better, its not hard spamming reversal of fortune over and over again, and my monk is monk ranger, if I dont like fire damage, I can always cast winter. You always have a bunch of stupid warriors in HA who come for the monks and just concentrate on the skill bar and dont pay any attention whats hitting them, or dont know what all Zealot Fire does.
Well, you're looking to nerf a skill that is already pretty useless along with a skill line (smiting) thats seen numerous nerfs and is less then a useful damage dealing set of skills. Lower the cost or even the recharge time isn't going to help this skill much anyway. You're running a 55 in HA? Very useless...

If you're just posting this as a joke then yay! You've been a playing member since 2005 and if you haven't figured out smiting and energy management yet, that in itself is a joke.

A dual smite build runs zealots and balths aura +air of enchant for RoF/Gaurdian spamming + judges insight on a k/o thumper or war to keep targets in place. This isn't rocket science and any duel smiter worth a grain of salt is running +12 focii, and at least a +5 wand, axe or sword with a 20% ench mod + blessed aura + tat or alternatively +e armor, period. You're also talking about using ele resistant armor, which is less then suitable most of the time, even in PVE. If you're running a 55, when why bother with any armor + stats, use cheap tat or e+ armor (lions arch, noob island), you don't need the armor stats anyway.

Balths aura is a mobile damage skill (ench), symbol of wraith (kurins) is not, which also goes to show you aren't practicing kiting either, if you're just standing still putting SoW on yourself. Zealots (w/ or w/o winter) isn't armor pen and you're going to be lucky to get about 10-12 for zealots against most classes at a very high energy cost +5 or better (for the cast trigger), it's less then a weak damage dealing skill.

It's really not hard to figure out that 99% of smiting is just not good enough, monk primaries are for healing and prot by design. Use another class to deal the damage you'd like to see or learn how the duel smite builds work effectively. I can point you to a thread that begs for a-net to nerf the duel smite builds because they are way to overpowered.

I'm not trying to flame you, but i think that you need to better assess your build to see if you are using it to it's full potential before you ask for a skill to be changed.

Last edited by gabrial heart; Jul 13, 2006 at 08:07 PM // 20:07..
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Old Jul 13, 2006, 07:43 PM // 19:43   #38
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Not him again...
maybe 20 energy for balthazar's aura, but nothing less as it is. You could maybe change it to like 15 energy for even longer casting time, and add a bubble that says, "interrupt me, with anything you want".
And Symbol of Wrath doesn't move if your target moves away... balthazar you can have the enchanted person move and chase.
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Old Jul 13, 2006, 09:03 PM // 21:03   #39
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Quote:
Originally Posted by Mariena Feladon
That wasn't the point. We were talking about one single enchantment here called "Balthazar's Aura" that costs 25 energy in total and about the fact that people want it to cost less energy.

Air of Enchantment + Balthazar's Aura will still total 25 energy. What you're gonna do afterwards with AoE, I don't care and that wasn't the point. That's right.
And I'm talking about what you can do after you use balths. If your gonna waste your elite slot for 1 enchantment, you deserve a slap in the face.
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Old Jul 13, 2006, 09:13 PM // 21:13   #40
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Quote:
Originally Posted by quanzong
25 energy is WAY TO MUCH ANET!!! WHAT WAS YOU THINKING? My monk has 33 energy at lvl 20, and 25 energy should be for ELEMENTALISTS. 1 spell costing 75% of your energy is WAY to much, especially when it has little benefits.

ANET you HAVE to do the following.
make Balt aura cost less.
make Balt aura last longer, perfer 60 seconds like zealot fire
make Balt aura deal WAY more damage

Anyone is welcomed to sign, because more people sign more ANET remembers to do the following stated earlier.
Either youre using a 55 build, or somethings VERY wrong.
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